Thursday, October 9th, 2008
Lambdaboo, PS2 Handheld Lego Star Wars, Pac-Man, Wii Sports, Gwap, iPhone Monkey Ball and Guitar Hero. This was my two-hour speed dating round (about 10 minutes each) that shed some light into the interaction principles for gaming. Here are four key aspects that drive game-addiction and how they relate to interaction design principles.
Thursday, October 9th, 2008
Ever been hungry and just wanted delivery? I’ve been frustrated with this scenario several times and the last thing I want to do is browse through menus and try to decide. So I came up with FoodNow, an iPhone application for the iPhone based on reducing the amount of choices to just three. The food [...]
Sunday, October 5th, 2008
My Blackberry user friends have all chuckled when I complain about my iPhone woes, and clearly I’m not the only one (see Apple’s discussion: forum: iPhone 3G Reception Problems? You’re Not Alone and C-NET’s coverage roundup here) . This makes my Blackberry friends happy, turns out their not-so-sexy phone is coming out to be [...]