Archive for the ‘Design’ category
Thursday, October 23rd, 2008

After a brainstorm session, Kirk, Michael and I finally came up with a project proposal for the Design Interactions class. We wanted to do something that we could relate to, that we’re passionate about and that we could work on long after class is done. The winning idea came from the concept of Kirk’s existing [...]

Thursday, October 23rd, 2008

For a market leader like Microsoft, it has to be brutal to be the second — a far second — in the market portable of music devices. According to NPB study quoted on The Seattle PI, the Zune has 8-10% of the market vs. iPods’ 80%. Does this mean Microsoft should give up on?
I don’t [...]

Friday, October 17th, 2008

Skype has long established itself as the leading VOIP solution for the world. Many competitors have challenged that position mostly by undercutting Skype prices, however none seem to gain such popularity. For example, compete.com data shows that two of Skype competitors, Jajah (a Yahoo VOIP solution) and OovoO, have significantly less traffic (43K-55K monthly visitors [...]

Thursday, October 9th, 2008

Lambdaboo, PS2 Handheld Lego Star Wars, Pac-Man, Wii Sports, Gwap, iPhone Monkey Ball and Guitar Hero. This was my two-hour speed dating round (about 10 minutes each) that shed some light into the interaction principles for gaming. Here are four key aspects that drive game-addiction and how they relate to interaction design principles.

Thursday, October 9th, 2008

Ever been hungry and just wanted delivery? I’ve been frustrated with this scenario several times and the last thing I want to do is browse through menus and try to decide. So I came up with FoodNow, an iPhone application for the iPhone based on reducing the amount of choices to just three. The food [...]

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