Monday, June 21st, 2010
Image via Wikipedia
In chatting with a friend in the game industry, we discussed how the game industry is torn with two directions, seemingly irreconcilable:
“We’re between the super evolved all out $10,000 hologram vs the virtually ‘free’ easy to use-anytime game on your phone.” said my friend.
God of War, is one of the top PlayStation franchises [...]
Thursday, October 9th, 2008
Lambdaboo, PS2 Handheld Lego Star Wars, Pac-Man, Wii Sports, Gwap, iPhone Monkey Ball and Guitar Hero. This was my two-hour speed dating round (about 10 minutes each) that shed some light into the interaction principles for gaming. Here are four key aspects that drive game-addiction and how they relate to interaction design principles.